/*
 * OpenZone - simple cross-platform FPS/RTS game engine.
 *
 * Copyright © 2002-2013 Davorin Učakar
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file BuildInfo.hh
 *
 * The .cc file is auto-generated on each build and provides information about the current build.
 */

#pragma once

namespace oz
{

class BuildInfo
{
  public:

    /// Data and time.
    static const char* const TIME;

    /// Host system.
    static const char* const HOST;

    /// Target architecture.
    static const char* const HOST_ARCH;

    /// Target architecture.
    static const char* const TARGET_ARCH;

    /// Build configuration.
    static const char* const BUILD_TYPE;

    /// Compiler executable and version.
    static const char* const COMPILER;

    /// Compiler flags.
    static const char* const CXX_FLAGS;

    /// Configuration options.
    static const char* const CONFIG;

};

}
